This commit is contained in:
@@ -9549,49 +9549,49 @@ public OnPlayerCommandText(playerid, cmdtext[])
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new guncharge;
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new ammocharge;
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new location = PlayerInfo[playerid][pLocal];
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if(location < 99 || location == 255)
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if(location < 99 || location == -1)
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{
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SendClientMessage(playerid, COLOR_WHITE,"<22><> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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SendClientMessageRus(playerid, COLOR_WHITE,"<22><> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.");
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return 1;
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}
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new mod = (BizzInfo[location-99][bPriceMod]);
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tmp = strtok(cmdtext, idx);
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if(!strlen(tmp))
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{
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format(string, sizeof(string), "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /buygun [<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] [<5B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]");
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SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
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SendClientMessage(playerid, COLOR_WHITE,"*** <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> & <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ***");
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SendClientMessage(playerid, COLOR_GRAD2,string);
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format(string, sizeof(string), "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /buygun [gunname] [ammoamount]");
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SendClientMessageRus(playerid, COLOR_GREEN,"_______________________________________");
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SendClientMessageRus(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
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SendClientMessageRus(playerid, COLOR_GRAD2,string);
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format(gunstring1, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: parachute ($%d) golfclub ($%d) nightstick ($%d) knife ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
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GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
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SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
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SendClientMessageRus(playerid, COLOR_GRAD3, gunstring1);
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format(gunstring2, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
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GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
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SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
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SendClientMessageRus(playerid, COLOR_GRAD3, gunstring2);
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format(gunstring3, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: sdpistol ($%d) colt45 ($%d) deagle ($%d) tec9 ($%d) uzi ($%d) mp5 ($%d)",
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GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
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SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
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SendClientMessageRus(playerid, COLOR_GRAD3, gunstring3);
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format(gunstring4, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: shotgun ($%d) spas12 ($%d)sawnoff ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
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GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
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SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
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SendClientMessageRus(playerid, COLOR_GRAD3, gunstring4);
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format(gunstring5, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
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GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
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SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
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SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
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SendClientMessageRus(playerid, COLOR_GRAD3, gunstring5);
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SendClientMessageRus(playerid, COLOR_GREEN,"_______________________________________");
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return 1;
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}
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strmid(gunid, tmp, 0, strlen(cmdtext), 255);
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tmp = strtok(cmdtext, idx);
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if(!strlen(tmp))
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{
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format(string, sizeof(string), "USAGE: /buygun [<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] [<5B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]");
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format(string, sizeof(string), "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /buygun [gunname] [ammoamount]");
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return 1;
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}
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new ammo = strval(tmp);
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/*
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if (PlayerInfo[playerid][pLevel] >= 13 && (strcmp(gunid, "minigun", true, strlen(gunid)) == 0))
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{
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SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A minigun");
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SendClientMessageRus(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A minigun");
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PlayerInfo[playerid][pGun6] = 38;
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ResetPlayerWeapons(playerid);
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SetPlayerWeapons(playerid);
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@@ -9600,13 +9600,13 @@ public OnPlayerCommandText(playerid, cmdtext[])
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if (PlayerInfo[playerid][pLevel] >= 12 && (strcmp(gunid, "flamethrower", true, strlen(gunid)) == 0))
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{
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SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A flamethrower");
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SendClientMessageRus(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A flamethrower");
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PlayerInfo[playerid][pGun6] = 37;
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}
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*/
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if(ammo < 0 || ammo > 999)
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if(ammo < 0 || ammo > 9999)
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{
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SendClientMessage(playerid, COLOR_RED, "<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 999 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>");
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SendClientMessageRus(playerid, COLOR_RED, "<22><> <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 9999 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>!");
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return 1;
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}
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@@ -9762,18 +9762,18 @@ public OnPlayerCommandText(playerid, cmdtext[])
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}
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else
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{
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SendClientMessage(playerid, COLOR_GRAD6, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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SendClientMessageRus(playerid, COLOR_GRAD6, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>.");
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return 1;
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}
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if((guncharge+ammocharge) > GetPlayerMoney(playerid))
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if((guncharge+ammocharge) > PlayerInfo[playerid][pCash])
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{
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format(infostring, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> $%d",guncharge+ammocharge);
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SendClientMessage(playerid, COLOR_GRAD3, infostring);
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SendClientMessageRus(playerid, COLOR_GRAD3, infostring);
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return 1;
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}
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format(infostring, 256, "<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %s <20> %d <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> $%d",gunid,ammo,guncharge+ammocharge);
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SendClientMessage(playerid, COLOR_GRAD3, infostring);
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GivePlayerMoney(playerid,-(guncharge+ammocharge));
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SendClientMessageRus(playerid, COLOR_GRAD3, infostring);
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SafeGivePlayerMoney(playerid,-(guncharge+ammocharge));
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BizzInfo[location-99][bTakings] = BizzInfo[location-99][bTakings]+(guncharge+ammocharge);
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BizzInfo[location-99][bProd]--;
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PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
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