This commit is contained in:
2011-03-10 19:28:10 +00:00
parent 9862df91ba
commit 8daf501fc9

View File

@@ -9549,49 +9549,49 @@ public OnPlayerCommandText(playerid, cmdtext[])
new guncharge; new guncharge;
new ammocharge; new ammocharge;
new location = PlayerInfo[playerid][pLocal]; new location = PlayerInfo[playerid][pLocal];
if(location < 99 || location == 255) if(location < 99 || location == -1)
{ {
SendClientMessage(playerid, COLOR_WHITE,"<22><> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"); SendClientMessageRus(playerid, COLOR_WHITE,"<22><> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.");
return 1; return 1;
} }
new mod = (BizzInfo[location-99][bPriceMod]); new mod = (BizzInfo[location-99][bPriceMod]);
tmp = strtok(cmdtext, idx); tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) if(!strlen(tmp))
{ {
format(string, sizeof(string), "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /buygun [<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] [<5B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]"); format(string, sizeof(string), "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessageRus(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> & <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ***"); SendClientMessageRus(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SendClientMessage(playerid, COLOR_GRAD2,string); SendClientMessageRus(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: parachute ($%d) golfclub ($%d) nightstick ($%d) knife ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)", format(gunstring1, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: parachute ($%d) golfclub ($%d) nightstick ($%d) knife ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod); GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1); SendClientMessageRus(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane", format(gunstring2, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod); GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2); SendClientMessageRus(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: sdpistol ($%d) colt45 ($%d) deagle ($%d) tec9 ($%d) uzi ($%d) mp5 ($%d)", format(gunstring3, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: sdpistol ($%d) colt45 ($%d) deagle ($%d) tec9 ($%d) uzi ($%d) mp5 ($%d)",
GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod); GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3); SendClientMessageRus(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: shotgun ($%d) spas12 ($%d)sawnoff ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)", format(gunstring4, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: shotgun ($%d) spas12 ($%d)sawnoff ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod); GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4); SendClientMessageRus(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)", format(gunstring5, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessageRus(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessageRus(playerid, COLOR_GREEN,"_______________________________________");
return 1; return 1;
} }
strmid(gunid, tmp, 0, strlen(cmdtext), 255); strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx); tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) if(!strlen(tmp))
{ {
format(string, sizeof(string), "USAGE: /buygun [<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] [<5B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]"); format(string, sizeof(string), "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /buygun [gunname] [ammoamount]");
return 1; return 1;
} }
new ammo = strval(tmp); new ammo = strval(tmp);
/* /*
if (PlayerInfo[playerid][pLevel] >= 13 && (strcmp(gunid, "minigun", true, strlen(gunid)) == 0)) if (PlayerInfo[playerid][pLevel] >= 13 && (strcmp(gunid, "minigun", true, strlen(gunid)) == 0))
{ {
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A minigun"); SendClientMessageRus(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A minigun");
PlayerInfo[playerid][pGun6] = 38; PlayerInfo[playerid][pGun6] = 38;
ResetPlayerWeapons(playerid); ResetPlayerWeapons(playerid);
SetPlayerWeapons(playerid); SetPlayerWeapons(playerid);
@@ -9600,13 +9600,13 @@ public OnPlayerCommandText(playerid, cmdtext[])
if (PlayerInfo[playerid][pLevel] >= 12 && (strcmp(gunid, "flamethrower", true, strlen(gunid)) == 0)) if (PlayerInfo[playerid][pLevel] >= 12 && (strcmp(gunid, "flamethrower", true, strlen(gunid)) == 0))
{ {
SendClientMessage(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A flamethrower"); SendClientMessageRus(playerid, COLOR_GRAD6, "New Upgrade: You Will Now Spawn With A flamethrower");
PlayerInfo[playerid][pGun6] = 37; PlayerInfo[playerid][pGun6] = 37;
} }
*/ */
if(ammo < 0 || ammo > 999) if(ammo < 0 || ammo > 9999)
{ {
SendClientMessage(playerid, COLOR_RED, "<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 999 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>"); SendClientMessageRus(playerid, COLOR_RED, "<22><> <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 9999 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>!");
return 1; return 1;
} }
@@ -9762,18 +9762,18 @@ public OnPlayerCommandText(playerid, cmdtext[])
} }
else else
{ {
SendClientMessage(playerid, COLOR_GRAD6, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"); SendClientMessageRus(playerid, COLOR_GRAD6, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>.");
return 1; return 1;
} }
if((guncharge+ammocharge) > GetPlayerMoney(playerid)) if((guncharge+ammocharge) > PlayerInfo[playerid][pCash])
{ {
format(infostring, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> $%d",guncharge+ammocharge); format(infostring, 256, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> $%d",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring); SendClientMessageRus(playerid, COLOR_GRAD3, infostring);
return 1; return 1;
} }
format(infostring, 256, "<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %s <20> %d <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> $%d",gunid,ammo,guncharge+ammocharge); format(infostring, 256, "<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %s <20> %d <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> $%d",gunid,ammo,guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring); SendClientMessageRus(playerid, COLOR_GRAD3, infostring);
GivePlayerMoney(playerid,-(guncharge+ammocharge)); SafeGivePlayerMoney(playerid,-(guncharge+ammocharge));
BizzInfo[location-99][bTakings] = BizzInfo[location-99][bTakings]+(guncharge+ammocharge); BizzInfo[location-99][bTakings] = BizzInfo[location-99][bTakings]+(guncharge+ammocharge);
BizzInfo[location-99][bProd]--; BizzInfo[location-99][bProd]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);